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Doh! Sorry yeah they're macros of mine:
#macro Flip() colour_map { [0 rgb 1][1 rgb 0] } #end
#declare SphereAngleDistribute = function(x) { asin(x)/(pi/2) }
#macro SphereRand(Seed) vrotate( z,
<90*SphereAngleDistribute(rand(Seed)*2-1),360*rand(Seed)> ) #end
--
Tek
http://evilsuperbrain.com
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote in message
news:4c3977e9$1@news.povray.org...
> Flip() and SphereRand() are not defined. Are they macros of yours? I
> cannot find them in any includes, although I can imagine what they should
> look like...
>
> Thomas
>
> "Tek" <tek### [at] evilsuperbraincom> schreef in bericht
> news:web.4c36e0afe5fe6399caa39c860@news.povray.org...
>> Ok the source for both objects is pretty small, so I'll just drop it in
>> here:
>> //------Concrete with Rebar------
>>
>> #macro DecayBlob(Pos)
>> isosurface {
>> #local Off = VRand(rs)*100;
>> #local f_Hole =
>> function { pigment {
>> average
>> pigment_map {
>> [1 spherical scale 2 cubic_wave translate Off warp { turbulence .5
>> octaves
>> 3 } translate -Off]
>> [1 pigment_pattern { granite translate Off scale 5 Flip() } poly_wave
>> 2]
>> [.4
>> pigment_pattern {
>> #local f = function {
>> 1-sqrt(min(min(x*x+y*y,x*x+z*z),y*y+z*z))/sqrt(2) }
>> function { min(1,max(0,f(sin(x)*4,sin(y)*4,sin(z*4))*5-3)) }
>> cubic_wave
>> scale 1/pi
>> translate .5
>> scale .8
>> warp { turbulence .2 octaves 3 }
>> }
>> Flip()
>> translate -Pos // so they line up in different holes
>> ]
>> }
>> } }
>> function {
>> 1-2*f_Hole(x,y,z).x
>> }
>> max_gradient 8
>> all_intersections
>> contained_by { sphere { 0, 2 } }
>> scale .5
>> translate Pos
>> }
>> #end
>>
>> difference {
>> superellipsoid { <.1,.1> normal { granite .2 accuracy 1/1000 } }
>> #local rs = seed(7);
>> #local i=0; #while ( i < 5 )
>> #local Norm = <0,0,0>;
>> #local Pos = SphereRand(rs);
>> #local Pos = trace( Thobject, Pos*2,-Pos, Norm );
>> #if ( vlength(Norm) > 0 )
>> DecayBlob(Pos)
>> #local i=i+1;
>> #end
>> #end
>> }
>>
>>
>>
>>
>>
>>
>>
>
>
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